Find the latest tutorials in Sense Glove development here:
1. How to integrate Sense Glove iin a project.
2. How to build a custom hand model for Sense Glove.
Sense Glove Community
Ideas or questions about developing with Sense Glove? Please post your question and/or ideas on the forum and help yourself and other Sense Glove developers.
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Frequently Asked Questions (FAQ)
Yes the force-feedback is applied to each fingertip. All fingers have force-feedback in flexion. The maximum force applied on the fingertip is 7N.
The force and strength of your own fingers determines the overall force of your interaction with the Sense Glove. This means that Sense Glove is unable to produce force on its own accord. This makes the Sense Glove inherently safe.
Yes, besides force-feedback, Sense Glove has 5 haptic motors in order to simulate texture of a virtual object.
Yes Sense Glove supports elastic material. Different densities and material properties can be programmed by the motor controls. The Sense Glove SDK comes with pre-programmed materials but you can build your own with the SDK.
The Weight per glove is 300 grams (excluding the wireless package)
The first two versions of Sense Glove will remain an exoskeleton. We also are aware of the limitation of an exoskeleton especially for its uses in Augmented reality. Maybe, one day, there will be a Sense Glove especially designed for AR / VR Gaming.
Sense Glove is not depended on a type of HMD. However we are depended on external positional tracking of the forearm. We advice you to use lighthouse tracking from the HTC vive but an IMU suit, or a camera / marker based systems can also be integrated. It does not matter if these systems use Euler angles or quaternions.
The current SDK only supports Unity. We are working on an Unreal SDK, which will be released in March 2018.
You can pre-order the Sense Glove on the top right corner of the Sense Glove website. The first batch is sold out, but the second batch can be pre-ordered and has an estimated delivery of July 2018. You can already start developing with the physics based Sense Glove SDK even when you do not own a Sense Glove. If you want to have a Sense Glove right now, we do build custom prototypes on demand. For a sales quotation please send an email to Info@senseglove.com
Almost every functionality of the Sense Glove TK is open-source. Only the kinematics algorithms are embedded in the libraries but you can create your own kinematics with the Sense Glove angles. You can create your own physics based interactions or use the pre-programmed scripts. You can create your own material properties by designing brake controls and buzz motor controls or use the pre-programmed scripts.